Plunder in the Sunken Ship from Super Mario 64, Clanker’s Cavern in Banjo-Kazooie, Coral Canyon in Crash Bandicoot: The Wrath of Cortex-all the way through modern examples like The Thieves Guild quest in Skyrim that involves escaping a room that’s filling with water-I hate them all. Seriously, when I reach a part of almost any game that involves water, I instantly hate it. One aspect that I don’t think has been talked about enough though is the way that water itself often plays a significant part in making tasks in games strenuous. Furthermore, in the newer version of the game, players can switch between the Kokiri Boots and the Iron Boots with the push of a button.īut the tediousness of switching around the water levels, constantly having to open the equipment screen, and struggling to find necessary keys are the obvious ways that the original temple was the bane of existence for so many players. In the 3DS version, the doors have different colored outlines to indicate the water level and if it can be changed in given rooms. The one redeeming point I can make is that some adjustments were made from the original Ocarina of Time on the N64. Someone, somewhere, decided that it was a good idea to force the players to have to open the equipment screen every time they needed to take the boots on and off. But, of course, you can’t rise to the top again with boots equipped, so you constantly had to remove them as well. But in addition to that, players needed to equip the Iron Boots in order to sink to the bottom of a room filled with water and walk around. Part of what made the Water Temple so infuriating was that trying to change the water levels constantly was horrendously tedious. I am not exaggerating when I say that I’d rather play through 100 Blitzball matches and then drag my ass up and down the trail to High Hrothgar than trudge through this Water Temple ever again. Related: A Look Into The World Of Zelda Speedrunning But the Water Temple in The Legend of Zelda’s Ocarina of Time isn’t just the worst dungeon in The Legend of Zelda Series-it’s the worst part of any game I’ve played.
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From having to play Blitzball in Final Fantasy X to climbing to High Hrothgar in Skyrim, there always seems to be that one excruciating painful moment of every great game. Sometimes, this single part of the game is enough to discourage me from replaying it at all. But many of them include at least one part that I must moan and groan my way through. This CD is relatively easy to find at Anime Nation.I’ve encountered so many phenomenal games that practically beg me to replay them.
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If you loved Zelda: Ocarina of Time for the Nintendo 64, and found the tunes played during the game stuck in your head as I did, then I would recommend this CD to you. From the slow and thoughtful Kakariko Village theme to the nimble (and kewl) Gerudo Valley Theme, this CD is sure to satisfy any Zelda fan. The overall theme to the CD is sort of happy and bouncy, with the exception of a few tracks.
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The songs vary from slow, lighthearted, bouncy, to downright evil. Compare Final Fantasy VII to this, and Final Fantasy VII ends up sounding like a bunch of blips and bleeps (No offense to Final Fantasy VII, of course). For cryin’out loud, just split the CD into two and repeat each song twice! This CD includes all the music from the game, even the short Ocarina tunes.įrom listening to this CD, you can hear that the Nintendo 64 sound system is much more refined than the PlayStation’s. Obviously, they needed to do that in order to cram EIGHTY TWO tracks in ONE CD! I think it has a listing in the Guiness Book of World Records under “Most Tracks Crammed in One CD” but I’m not sure.
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Zelda: OoT also suffers from Secret of Mana syndrome. I will not be reviewing the English version, but if you want to purchase the English version, I will say this: Purchase the Japanese Version if you can afford it. The other was the English version, available if you ordered it from Nintendo for $10 containing 29 Tracks + 6 Bonus. One is the Japanese version, containing all the songs from the game. Let me clarify that there are two versions to this CD. This is the soundtrack to the hit game Zelda: Ocarina of Time released for the Nintendo 64, composed by Koji Kondo, Nintendo’s “music man,” who wrote the music to Mario and a number of other games.